Hi! I'm Natalie

I’m a UI/UX designer with a background in video games, both designing and playing them. Creating intuitive interfaces that successfully accommodate both the diversity of digital mediums and the diversity of people using them is a challenge I continuously love to take on.

Email natgravier@gmail.com

Social

Visual & Game Design

Unity3D, C#, virtual reality experience, paper and digital prototyping, playtesting, art direction.

UI & UX

Adobe XD, Balsamiq, POP, and always beginning with good old paper and pencil.

Graphic Design

Adobe CC (Photoshop, Illustrator, After Effects, InDesign), branding, digital illustration, motion graphics, digital to print production

Collaboration

Git, Asana, Jira, Trello, Agile development, asset management and organization.

Senior Visual Designer

USC Institute for Creative Technologies

• Create visually polished modular UI assets for digital experiences, starting from wireframe mockups to final asset creation and delivery
• Experience with industry standard wireframing and design tools for iterative design spanning from web to mobile
• Create original digital to print graphic designs including magazines, posters, conference booth designs, and branding materials such as logos, postcards, stickers, and handouts
• Work as part of a team of engineers and researchers to achieve project goals in a research-intensive environment

October 2016 — Present

Art Director

Thinker-Tinker (Octobo)

• Created new Octobo logo and other branding assets
• Wireframed UX flows utilizing paper & pencil/Balsamiq/Adobe XD
• Created UI assets using Photoshop/Illustrator/After Effects for Octobo’s tablet app (ie. account creation and log-in screens, tutorial, settings menu)
• Managed a small team of animators and other artists to assure stylistic consistency for Octobo’s face, the core of the experience
• Created all visual assets for Octobo’s Kickstarter, which was successfully funded

August 2017 — March 2019

VR Art Director

Otherworld Interactive

• Led a group of artists in maintaining stylistic consistency across three shipped VR projects in simultaneous production
• Designed game UI in Maya and Unity prototype scenes
• Created all branding assets (app icons and feature graphics)
• Shipped one of the first VR movie trailer ads, Blair Witch. Shipped a launch title for the Google Daydream (Sisters: Faye & Elsa Part I), as well as a game about the Smithsonian for Mattel’s VR View-Master

May 2016 — Nov 2016

Artist + Designer

USC Game Innovation Lab

• Co-designer and lead artist on a small team for an innovative digital textbook app for statewide 4th grade Social Studies classes concerning California history, in partnership with the Huntington Library and the USC History department.
• Utilized pencil & paper/Balsamiq/POP app for wireframing, and Photoshop for UI asset and illustrations creation

Feb 2015 — May 2016

Digital Design Summer Associate

Viacom - VH1 + MTV

• Worked alongside the VH1 art director to create wireframes for the new VH1 mobile app utlizing Photoshop/Illustrator
• Animated options for the splash screen motion graphic, as well as prototyped animations for menu navigation transitions working in After Effects
• Wireframed and storyboarded an original responsive web design called mtvU Mascot, a music platform designed for Millennials, presented to MTV’s executive board

Summer 2013

Motion Graphics Intern

Viacom - tr3s

• Helped to manage and create on-screen graphics for Tr3s, a TV channel targeted towards bilingual Latinos and non-Latinos, operated by Viacom in the heart of Miami Beach, FL.
• Primarily adjusted and rendered out tune bars and show bugs in After Effects as lower-third graphics that were regularly featured on-air.
• Attended meetings, helped with production research, and created postcards/signage where needed.

Summer 2012

MFA Interactive Media & Game Design

University of Southern California

• Facebook Scholarship in Virtual Reality - 2015
• Disney Prize Winner + Nvidia Best in Show at VR Festival (for a co-designed game, Squawk!) - 2016

August 2013 — May 2016

BA Fine Arts (Animation) & Cinema Studies

University of Pennsylvania

• Magna Cum Laude
• Fine Arts Chair Award for Best Thesis - 2013
• SIGGRAPH member

August 2009 — May 2013

Portfolio