I'm a Visual Designer and Interactive Designer living in the historic hilltop neighborhood of Angeleno Heights in Los Angeles, CA. In 2017, I was chosen to be a part of Forbes 30 under 30 in Games for my work in VR.
When I'm not working, I'm an amateur urban explorer interested in Southern California history, both living it and reading about it. I also love cycling.
Photoshop, Illustrator, After Effects, Unity, C#, Adobe Color, Wacom tablets, paper prototyping, playtesting.
Git (SourceTree), Asana, Trello, Slack, Agile development, asset management and organization.
Co-design, create, and iterate on mock-ups rendered in Photoshop and Illustrator, primarily for web games. Leverage understanding of programming to create and export modular assets in an efficient way for the use of other team members. Create a distinct graphic style for each project.
October 2016 — Present
Art director at a virtual reality studio dedicated to creating original VR games. Lead a group of artists in maintaining stylistic consistency across all projects. Designed in- game UI using Maya and Unity mock-ups.
May 2016 — Nov 2016
As part of a 10-week selective training program run by Viacom, worked alongside the VH1 art director refining the visual flow for the VH1 mobile app (launched 2013). Primarily worked on interface animations as well as drafting overall compositional design for each screen. In 2012, I worked at Viacom's Miami Beach office creating lower third animations for MTV Latin America.
June 2012 — August 2013
Received the Facebook scholarship for pursuing my thesis project in virtual reality. Worked at the Game Innovation Lab on a large digital textbook on California History for 4th graders.
August 2013 — May 2016
Magna Cum Laude. Received the Fine Arts Chair Award for outstanding work in my senior thesis exhibition. SIGGRAPH member. Participated in several hackathons.
August 2009 — May 2013